What if a digital human actually felt personal?
Exploring avatars, 3D humans, mobile-native experiences and the infrastructure around a persistent digital representation rather than another flat profile screen.
Some ideas become products. Some become systems. Some become an app, a sensor, a home automation, a training tool or a half-disassembled thing on a workbench. The point is to learn by building.
Exploring avatars, 3D humans, mobile-native experiences and the infrastructure around a persistent digital representation rather than another flat profile screen.
Planner/executor loops, human checkpoints, multi-agent orchestration, tool ecosystems and experiments around making agentic software reliable enough to trust with real workflows.
HYROX analytics, wall-ball counting, race pacing, wearable data, lactate, temperature, muscle oxygen and the constant temptation to turn my own training problem into software.
KNX, Home Assistant, sensors, shutters, HVAC, lighting, networking and the physical layer underneath it all. I like understanding the system end-to-end, including the parts most software people avoid.
I learn fastest when an idea has constraints. A screen. An API. A sensor. A deadline. A piece of hardware that refuses to cooperate.
The lab is intentionally messy. Not every experiment deserves a company or even a polished case study. Sometimes the value is simply learning enough to form a better opinion.
That is also why I keep moving between software and physical systems. The materials change; the engineering instinct does not.
The best experiments usually begin with something that annoys me personally: a missing workflow, a bad interface, a repetitive task or a metric I cannot see.
→Not a deck describing the product. Enough code, hardware or automation to collide with reality and expose the wrong assumptions.
→Logs, metrics, sensors, timings, usage, performance — evidence makes iteration faster and arguments shorter.
→Some experiments earn more investment. Others did their job by teaching me why the idea was wrong.
→That is the point. The Lab should change whenever I find a better problem to obsess over.